Playable can be a misleading term; however, I have completed the general structure of the first tutorial. It is in a generally playable form. This first mission is the first basic flight tutorial for the game. It is designed as a part of a series of basic flight tutorials. This first tutorial explains some basic flight controls like turning with the mouse, applying thrust through the keyboard and mouse scroll button, stopping the ship, cutting thrust while maintain speed and "gliding". Gliding is when a fighter has cut thrust but is still moving along its last trajectory. While it is still in motion, the pilot can turn around while still traveling along that last trajectory.
While the tutorial is playable, it is not complete. The waypoints are not well placed at this point. Some are too far apart; while, others are too close together. In addition, more objects are needed in the tutorial to give the player a sense of movement. I'll have to fix the waypoint distances before tackling adding more objects. The addition of objects should not present an obstacle to the player; I need a finalized series of waypoints to ensure that the player's experience is not negative.
I hope some of test the new prototype and provide feedback on the controls. If you played any of my previous prototypes, the fighter in this prototype has a significantly worse turn radius and is generally less responsive. The starter fighter, represented in the tutorial, is designed to be more "controllable". I am especially interested on how this fighter feels to the player.
Here's the link the builds file that contains the latest prototype:
and the installation guide for the prototype:
As I noted above, the game needs the database files loaded before the gameplay prototype will run properly. The instructions will detail how to accomplish loading the database.
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