tag:blogger.com,1999:blog-6723580572653256416.post7299603814392743363..comments2014-03-14T19:59:38.548-07:00Comments on Battlestar: Colonial Viper: Playable Tutorial #1Unknownnoreply@blogger.comBlogger7125tag:blogger.com,1999:blog-6723580572653256416.post-59701209204116450512012-10-04T21:52:49.303-07:002012-10-04T21:52:49.303-07:00I did find a logic error from your gameplay video....I did find a logic error from your gameplay video. The waypoints weren't updating properly. Basically, you could reenter an inactive waypoint, and it would increment the next waypoint. <br /><br />I fixed that issue; it really wasn't that hard. I haven't uploaded the fix yet. I do plan on doing it soon though.LeadDevhttps://www.blogger.com/profile/17618583742952505558noreply@blogger.comtag:blogger.com,1999:blog-6723580572653256416.post-43947499084723767742012-10-04T11:19:36.673-07:002012-10-04T11:19:36.673-07:00I don't know that I have any way to assess - p...I don't know that I have any way to assess - perhaps give me control of the turn radius through some other control so I can try different alternatives? <br /><br />I think the challenge is that it's really difficult to bring the mouse cursor back to dead center to stop turning, one often ends up overshooting in the other direction - but perhaps honing that skill is going to be fun?Sam Josephhttps://www.blogger.com/profile/10788506730233381803noreply@blogger.comtag:blogger.com,1999:blog-6723580572653256416.post-55578628802725682222012-10-04T10:58:13.431-07:002012-10-04T10:58:13.431-07:00Yes. A "chat" bar is being planned. I ...Yes. A "chat" bar is being planned. I haven't gotten to it yet; however, it should help those of us (myself included at times) with short term memory. <br /><br />Adding additional objects into the game should help with the confusion of the waypoint not growing in size. The current waypoint is actually a target recticle. <br /><br />I can tweak the turn radius of the fighter if it feels too fast. However, part of the fun of the game is putting ordance on target. The quicker turn radius makes it easier to that while presenting a challenge. The current setting is set at one (which I know is number that doesn't make sense without proper context). In previous prototypes, it was set at three. Maybe a .75 would be better?LeadDevhttps://www.blogger.com/profile/17618583742952505558noreply@blogger.comtag:blogger.com,1999:blog-6723580572653256416.post-56524876787790774572012-10-04T02:12:43.847-07:002012-10-04T02:12:43.847-07:00I just played - made a video - posting to youtube ...I just played - made a video - posting to youtube now<br /><br />annoyingly the game audio isn't picked up in the recording - or at least it's extremely faint - that's a pain - it sounded fine when I played, but that's going to make comprehending my feedback video difficult to understand<br /><br />I think that may be an inherent problem on windows that you can only record on mic or computer audio - hmm, perhaps I can try again without headphones ...<br /><br />ah, but I don't have speakers for my PC ... hmmm ... you can just about hear the tutorial audio leaking from my headphones - might be a good idea to have closed captions - scroll text of what is being said up the top part of the screen - that would have helped me with my short term memory and working out the second way point<br />[<br />here's the youtube video of me playing: <a href="http://www.youtube.com/watch?v=uHlgsA4n4U4" rel="nofollow">http://www.youtube.com/watch?v=uHlgsA4n4U4</a>Sam Josephhttps://www.blogger.com/profile/10788506730233381803noreply@blogger.comtag:blogger.com,1999:blog-6723580572653256416.post-10280207678858439802012-10-04T02:03:04.144-07:002012-10-04T02:03:04.144-07:00Battlestar Prototype:
I’ll attempt to keep this d...Battlestar Prototype:<br /><br />I’ll attempt to keep this document updated with the latest instruction for the installation and execution for the latest prototype of the game. The current prototype is prototype version 2 series b56. Due to development constraints, it is divided into two different files. The first file, prototypev2b65DatabaseLoad.exe, loads the required databases onto disk. These databases will be located in the game file under a “Databases” folder. When you run this program, it should go to a blue screen and return to Windows (or other operating system). It should be a relatively quick process. The second program, prototypev2b56Gameplay.exe, is the actual game. Currently, it consists of a single tutorial mission. The mission is the first basic flight tutorial for the game. It is still incomplete; however, it contains the major command elements for the actual game. <br /><br />There is an issue with the Application.Quit() routine that ends the program. If it hangs, it might be necessary to kill the process manually using the task manager. It is not an ideal solution; however, it’s the best one I have at this point.<br />LeadDevhttps://www.blogger.com/profile/17618583742952505558noreply@blogger.comtag:blogger.com,1999:blog-6723580572653256416.post-61430629299870612942012-10-04T01:58:36.273-07:002012-10-04T01:58:36.273-07:00This comment has been removed by the author.Sam Josephhttps://www.blogger.com/profile/10788506730233381803noreply@blogger.comtag:blogger.com,1999:blog-6723580572653256416.post-37707663868871441212012-10-04T01:46:05.431-07:002012-10-04T01:46:05.431-07:00Could the installation guide just be another blog ...Could the installation guide just be another blog post rather than a word doc ...Sam Josephhttps://www.blogger.com/profile/10788506730233381803noreply@blogger.com