Monday, October 29, 2012

Overview of the Waypoint Manager

The first type of object loaded by the TriggerManager is the waypoint managers and waypoints.  These objects are loaded first as a prep to loading the player and fighters, both of which usually need waypoint data. 

Here’s the code:

The waypoint manager is simplistic in its structure.  It does not perform constant update function; it holds data and performs simple functions when requested by another script.  The waypoint manager’s primary function is to hold and track a collection of waypoints.  When queried with a waypoint, the manager will output the next waypoint in the list.  In addition, the waypoint manager has methods to add and remove waypoints from the waypoint list.

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