Well, the flight control script works, and so does the player data and fighter data scripts. I have a fully flyable viper without guns. That is the next step. I'll create a fire control script to fire guns and missiles. In addition, I need to clean up flight control some. Nothing ever works the first time, and I left some debugging statements in the script. Also, I added some variables that I need to include in the documentation.
I never got to the missile portion of the game (at least not for the player) in the old prototype. While I have every confidence that the gun portion will be easy, I am a little worried about the missiles. I need to map and plan that portion out. In addition, I need to sit down and figure out what missiles to add to the game. I want to get the gun section out of the way; it should give me a clearer picture of what will be involved in the launching of missiles.
So, step one will be complete the gun portion and get it working back to the old prototype level. Step two will include the planning portion for missiles. Step three will be to implement whatever get plans.
If I get some free time, I'll post some visuals of the old prototype and the new prototype.