The first type of object loaded by the TriggerManager is the waypoint
managers and waypoints. These objects
are loaded first as a prep to loading the player and fighters, both of which
usually need waypoint data.
Here’s the code:
The waypoint manager is simplistic in its structure. It does not perform constant update function;
it holds data and performs simple functions when requested by another
script. The waypoint manager’s primary
function is to hold and track a collection of waypoints. When queried with a waypoint, the manager
will output the next waypoint in the list.
In addition, the waypoint manager has methods to add and remove
waypoints from the waypoint list.
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