Here's the previous version:
http://dl.dropbox.com/u/43398523/WebPlayer/WebPlayer.html
These are the controls:
W and
space - Accelerates and decelerates the ship
A
and D - Rolls the ship
Q
and E - Apply side thrusters
S
and X - Apply up/down thrusters
Mouse
Move - Turns the ship
Left
Mouse Button - Fires primary (bullet) weapons
Right
Mouse Button - Fires secondary (bullets) weapons
R
- Releases countermeasure
V and B - Zooms and unzooms the dradis picture
Here's the new version:
W and X- Adds or subtracts thrust (1% of maximum thrust)
S - Sets thrust to zero (but retains forward momentum
A and D - Rolls the ship
<Space> - Activates inertial controls which stops the ship and reduces thrust to zero (over time)
Left Mouse Button - Fires primary (bullet) weapons
Right Mouse Button - Fires secondary (bullets) weapons
Mouse Move - Turns the ship
R - Releases countermeasure
V and B - Zooms and unzooms the dradis picture
These controls are either disabled or an extra option:
`, 1-9 and 0 - sets thrust to 0%, 10% - 90% or 100%
J and L - Apply side thrusters (disabled on a viper - available on a Raptor)
I and K - Apply up/down thrusters (disabled on a viper - available on a Raptor)
I tried to simplify things with mixed results. W, S, X and <Space> (with A and D) are primarily things that are going to be used in combat. The mouse buttons and R activate various weapon systems. I left the zoom option in the game. The directional thrusters are listed; however, they are disabled to the player. I didn't take them out due to the possibility of including Raptor like craft into the game. I added the ability to go directly to a thrust setting (`, 1-9, 0); however, the W, S and X setup are just as effective.
So, play both prototypes and let me know which one works better.
As a side note, I included the Battlestar Minoa, a Hermes Class Destroyer, to the new prototype. Its a model that I created from scratch. It's untextured and does not have any script attached to it. Also, I did not include any gun emplacements. I'm holding off on that until I hash out my plans on capital ships.
But, I made it myself... What do you think?
No comments:
Post a Comment