http://dl.dropbox.com/u/43398523/WebPlayer/WebPlayer.html
Here are the controls:
W and space - Accelerates and
decelerates the ship
A and D - Rolls the ship
Q and E - Apply side thrusters
S and X - Apply up/down thrusters
Mouse Move -
Turns the ship
Left Mouse Button - Fires primary
(bullet) weapons
Right Mouse Button - Fires secondary (bullets) weapons
R - Releases countermeasure
V and B - Zooms and unzooms the
dradis picture
I plan on making some changes to the flying behavior. In the next build, the ship will have a permanent forward thrust, and the user will control the thrust setting. The ` and 1 - 0 keys will immediately apply 0 to 100% thrust for the ship's model (viper mk1 will have a max thrust of 15 while the mk2 will have a max thrust of 30). The fuel consumption rate will depend on the how much thrust is applied at any given time. In addition, the W key will increse thrust by 1% per frame, and the X key will decrease thrust by 1%. The S key will set the thrust to 0% (like the ` key). I will take out the side and up/down thrusters in the next build for fighter craft; however, the stuff will remain coded into the system. Raptor and Raptor-like vehicles will be able to utilize these features.
When I get the next build done, I will post here in my blog. Hopefully, someone will give good feedback between the two builds.
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