I'm going to be extremely busy for, at least, the next week. I probably won't be able to post for awhile. I'll probably get to work some on the project, but that time will be limited. At this point, I got a functional, well hopefully, flight control script. There really isn't any great way of testing it at this point. I need a couple of things to start testing.
First, I need to import the "official" Scorpion fighter. I got the mesh done. I still need to create a collider system for it, and I need to create "damaged" parts for the model. These are the pics of finalized Scorpion:
I still haven't textured this model. I do plan on getting a decent texturing program this month. Once I get this model fully imported, I still need to work on a couple of scripts.
I will need a PlayerControl script. This script will allow me to input movement commands and test FlightControl. After PlayerControl, I will work on the FireControl and DamageControl scripts. HUDControl will be the final script developed for the game object. I might have to develop a level wide FactionManager to make HUDControl functional though.
So, this week will involve prepping the Scropion to be imported in Unity3D and developing a good flow for the PlayerControl script.
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