After the setting up the waypoint game objects, the Trigger
Manager creates the player. The first
script loaded into memory to create a player is the player data script. This script is simple data script used to
define a player. In addition to defining
a player, this script also contains the basic data necessary to define
non-player entities in the game.
Here’s the script:
This is a simple script.
It only contains a series of methods to access the stored data. However, it is used as a primary reference to
drive accessing the database for player data.
Its primary purpose is to centralize the data relating to the
player. Centralization, while not
necessary currently, will become essential to implement a system to track
scores during and between missions. In
addition, it will become more important after I add skills to customize
individual players.
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