This is a demo of the fighter AI in the Battlestar game. It's a barebone AI, and I do plan on adding features to it in the future. However, it should be sufficient for determining the needs for the upcoming event manager routines.
I used Screenr, and it's not the best quality. The video is choppier than the actual gameplay. The basic mission parameters (not that this is an actual mission) is two Viper mk2 fighters against three Cylon mk2 Raiders. These are relatively late game fighters and are much more responsive and agile than the early fighters (such as the Scorpion fighters that the player starts with).
Overall, the game is progressing as expected despite a full class load. The current plan is to finish the landing and escape routines for the fighter AI (these aren't in the demo). After that, I will create a sound manager, a waypoint system and create the first tutorial mission in conjunction with creating the first event manager (and fleshing out the resource manager concurrently).