tag:blogger.com,1999:blog-6723580572653256416.post5732799116268995500..comments2014-03-14T19:59:38.548-07:00Comments on Battlestar: Colonial Viper: Functional TurretsUnknownnoreply@blogger.comBlogger2125tag:blogger.com,1999:blog-6723580572653256416.post-10035221353943500002013-01-27T17:07:30.973-08:002013-01-27T17:07:30.973-08:00I managed to fix the Cylon missiles. They wouldn&...I managed to fix the Cylon missiles. They wouldn't turn towards the target. I had to change the player flag to true on all missiles. This shouldn't be the case to make a missile home onto a target; however, it works for now. I'll look into the correcting this problem in the future.<br /><br />Cylon turrets now face in the correct direction. Basically, I put the initial facing to zero. When the turret data loads, I reset the facing to the middle of the cutout zone. The turrets now function properly. In the future, I plan on adding a facing field to the turret data. This field will reset the initial facing to the correct facing instead of calculating the average of the cut out zone. <br /><br />In addition, I fixed the lag issue. I staggered missile launches over a period of time. A cylon basestar can only fire one missile per second at this point. I can't see a way to cut out unneccesary routines to decrease the computing load... I'll keep thinking about the issue; there has to be a way. <br /><br />With these issues resolved, I can get back on track with completing the capital ships and fully integrating them into the game system.LeadDevhttps://www.blogger.com/profile/17618583742952505558noreply@blogger.comtag:blogger.com,1999:blog-6723580572653256416.post-68068713895667398642013-01-26T11:02:41.951-08:002013-01-26T11:02:41.951-08:00I may have spoke too soon. The colonial turrets d...I may have spoke too soon. The colonial turrets do turn to engage the cylons; however, the cylon turrets didn't return the favor. It had to do with the default facing of the weapon. I'll have incorporate that into the database load settings as a work around.<br /><br />Another major issue involves the load times. When Cylons launch missiles, the game hangs for a second. That is unacceptable. I'll have to figure out a way around that.LeadDevhttps://www.blogger.com/profile/17618583742952505558noreply@blogger.com