tag:blogger.com,1999:blog-6723580572653256416.post1410856764207362486..comments2014-03-14T19:59:38.548-07:00Comments on Battlestar: Colonial Viper: Revisiting WaypointsUnknownnoreply@blogger.comBlogger2125tag:blogger.com,1999:blog-6723580572653256416.post-65999054787476025252012-09-30T10:42:52.115-07:002012-09-30T10:42:52.115-07:00I got the player's fighter to instantiate into...I got the player's fighter to instantiate into the game. It broke the waypoint system; however, I corrected that issue. <br /><br />I tried to get the scorpion to instantiate; however, the model was just broke. I don't why. The viper model worked perfectly... I'll have check some things with the Scorpion model to make sure there aren't any conflicts...LeadDevhttps://www.blogger.com/profile/17618583742952505558noreply@blogger.comtag:blogger.com,1999:blog-6723580572653256416.post-9003130413454258742012-09-29T17:09:21.252-07:002012-09-29T17:09:21.252-07:00Waypoint system done! Now, I'm going to move ...Waypoint system done! Now, I'm going to move on to the instantiation routine for the player's fighter...LeadDevhttps://www.blogger.com/profile/17618583742952505558noreply@blogger.com